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Rules and how-to

Rules

7 games · Updated September 2026

Rules written to be read at the table — what you need, how a hand runs, how scoring works, and the three things people usually get wrong.

Still to come: Canasta, Pinochle and Bridge.

Every page here has something playable on it. Hearts deals you a full hand against three opponents; Gin Rummy and Cribbage have practice drills; and Spades and Euchre drill the bid, which is the decision that decides those games.

New to card games generally? The glossary explains the vocabulary these pages use — tricks, trumps, following suit, melds and the rest.

All of these need nothing but a deck — see our deck picks if yours is past its best.

Books that cover the games we have not written up

About these links. Book links below go to Amazon. They are plain links — SelectACard is not an Amazon Associate at the time of writing and earns no commission if you buy. If that changes we will say so here, above the links.

Four pages will never cover what a good reference does. These are the four worth owning, and between them they run to several hundred games.

According to Hoyle

Richard L. Frey

The standard reference, in print in one form or another since 1742. Rules for several hundred games with no attempt to teach strategy — the book you reach for to settle an argument.

Hoyle's Rules of Games

Philip D. Morehead

The modern paperback most households own. Compact, cheap, and covers the games people actually play rather than every game ever recorded.

The Penguin Book of Card Games

David Parlett

The best single volume if you want to know why a game works, not just how. Parlett is a game historian and it shows — five hundred games with their origins and variants.

Card Games For Dummies

Barry Rigal

The gentlest starting point. Assumes nothing, explains the vocabulary as it goes, and covers the common household games properly before moving on.