How Canasta works
The goal. You and North (your partner, played by the computer) are one team. West and
East are the other team. A game is played over several deals. A deal is one dealing of the cards and
everything played with it. In each deal your team scores points by putting down groups of
cards and by making canastas. The first team whose total reaches 5,000 points wins.
The cards. Two decks and four jokers, 108 cards in all. Everyone is dealt 11. The rest
are the draw pile, face down, and one card is turned face up to start the discard pile.
- Natural cards are the cards from 4 up to ace.
- Wild cards are the 2s and the jokers. A wild card can stand in for a natural card of
any rank.
- Red threes (3♥, 3♦) are
bonus cards. When you are dealt or draw one, it goes on the table at once and you draw another card. Each
one is worth 100 points to your team (800 if your team gets all four). If your team has put down no
groups at all when the deal ends, red threes count against it instead.
- Black threes (3♠, 3♣) cannot go in groups, except when you go out. Throw
one away to stop the next player from taking the discard pile.
A turn has three steps:
- Draw the top card of the draw pile, or take the whole discard pile
(the rules are below).
- Put down groups, and add cards to your team’s groups, if you can. You may also
put down nothing.
- Discard one card, face up, on the discard pile. That ends your turn.
Groups. A group is three or more cards of the same rank, such as
9♥ 9♠ 9♦. It needs at least
two natural cards, and it can have at most three wild cards. Your team has one group for each rank. When you
or your partner put down more cards of that rank, they are added to it. You can never add to the other
team’s groups. Each card in a group scores its points: aces and 2s are 20, jokers are 50, 8, 9, 10,
jack, queen and king are 10, and 4, 5, 6 and 7 are 5.
Taking the discard pile. Instead of drawing, you may take the whole pile, but only if
you can use the top card right away. Either put it in a group with two cards from your hand that match it
(two natural cards, or one natural card and one wild card), or add it to a group your team already has. The
rest of the pile then joins your hand. You can never take the pile when its top card is a wild card or a
black three.
The frozen pile. The discard pile is frozen when it has a wild card in
it (or a red three that was turned up to start it). It is also frozen against your team until your team has
put down its first groups. To take a frozen pile you need two natural cards in your hand that match the top
card. Wild cards do not count, and a group of that rank on the table is not enough. The pile stays frozen
until someone takes it.
Your first groups. The first groups your team puts down in a deal must be worth at least
50 points together. Only the points on the cards count, not bonuses. The minimum is 50 until your team’s
total reaches 1,500, then 90, then 120 from 3,000. A team with a total below 0 needs only 15. When you take
the pile to put down your first groups, the top card counts, but the other cards in the pile do not.
Canastas. A group of seven or more cards is a canasta. A canasta with no wild cards is a
natural canasta, with a bonus of 500 points. One with wild cards is a mixed
canasta, with a bonus of 300 points. You can keep adding cards to a canasta. A wild card added to a
natural canasta turns it into a mixed one.
Going out. You go out when you use up all your cards. Your team must have a canasta
first. You may put down all your cards, or put down all but one and discard it. Until your team has a
canasta, you must always keep at least one card after you discard. Going out earns 100 points. If you put
down your whole hand in a single turn, including a canasta, without having put down anything earlier and
without adding to your partner’s groups, you earn 100 more. The deal also ends when the draw pile is
empty and the player to move cannot, or does not want to, take the discard pile.
Scoring a deal. Each team adds up the points on its groups, plus its bonuses (canastas,
red threes, going out), and subtracts the points on the cards still in both partners’ hands. The result
is added to the team’s total, and it can be below zero.